You can remove stability by specifying a negative number. This command will add command power (max. The specified amount of experience is added to the Leader/General you currently have selected. This command can be used to add experience to a Leader/General. You can do this with the tdebug console command.ĮU4 Console Commands Stellaris Console Commands Victoria 2 Console Commands CK2 Console Commands Age of Empires 3 Cheats It is recommended you enable this as it is very helpful when using console commands. Tooltip debug mode shows information such as IDs for provinces, states, etc when you hover over them on the map. For more help using the console and cheat commands, see our basics guide. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. The console can be opened by pressing the ` key (usually located under ESC). Click on the name of a command to visit its command page, on which you can find more help including examples. Hover over a command in the table to view detailed argument-related help. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). The very next time the month ticks over, your AT will start to decline.Find below an updated list of all Hearts of Iron IV console commands, these are commonly referred to as cheat codes. If your previous general is old or mediocre, it's wise to hire a new one the moment that last siege finishes, because it's at that moment that your army tradition reaches a local maximum. The only reasons to stop sieging are strategical: if your war exhaustion and manpower desperately need to recover, or you are eager to start a new war on a different front. You may not need a 100% warscore (though you often will), but you gain a modest but important amount of AT from each province you siege. On a related note, take note of the supply limit in the provinces you're moving through and split your armies up to avoid attrition.Īnd once their armies no longer pose any threat to you, carpet siege them to oblivion. Below-strength regiments are much weaker than full-strength. You'll earn a lot of AT that way.īe sure to consolidate your regiments before battles. While at war, once you've neutralized the enemy's main army/armies, focus on chasing down the enemy's newly recruited regiments before they can combine into larger stacks. If you can, always set your adversary as rival when you declare war, even if they're not a serious threat to you you'll gain much more prestige from battles, and prestige directly modifies your max morale. Choose your enemies carefully taking on a smaller-risk target before trying to win concessions from your larger neighbors is a smart move, because you'll build up army tradition and prestige either way. The other key to long-term success in war is army tradition. And you want extra infantry to fill out the ranks in case some of your initial infantry line is depleted. Having a full combat width of artillery is very expensive but extremely powerful. The reason for this is that artillery can fire from the back row, unlike every other unit, and it also gives defensive bonuses to units in the front row ahead of it. Obviously you want to split up stacks of this size while in the field to avoid attrition.) (So if your combat width is 30, that's 45/6/30. The optimal army composition is 1.5x your combat width infantry, a full combat width of artillery, and 2-8 regiments of cavalry. => What have you done of your military points? Don't go to war too lightly without at least the Offensive or Defensive doctrine. => Have you think about this wonderful invention called artillery? => Your cavalry ratio is too high according to your technological group which reduce by 25% the protection from the military tactics parameter. Bait your ennemy on a more favourable terrain.ĥ) Your army composition is seriously defective => Some terrains like mountains with rivers could turn your lastest generation units into tin soldiers with ten techs behind. => Your units have less pips than your opponentĢ) You have not selected the brand new units allowed by your military technologyģ) You forgot to set a general (not too bad) at the lead of your army.Ĥ) You are attacking your opponent on a terrain which is (greatly) unfavourable to you. Click to expand.Recently, I've studied quite thoroughly combat parameters and here are the main reasons, imo, you could lose most of your battles:
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